

While, at its core, still an RPG and uses the same SPECIAL system as the previous Fallout 4’s Vault-Tec Assisted Targeting System (VATS) mechanic slows time down to a crawl, and allows you to target specific body parts of enemies – and displaying the chance of hitting them in a percentage. The Vault-Tec Assisted Targeting System, or V. A 'prone' mode could probably have simply long been a copy of 'sneak' setting, but with get animations instead of crouch. Crouching in Wasteland 2 adds 10% to the chance of ranged attacks hitting and subtracts 20% from the hit chance enemy attacks, at the expense of two Action Points to crouch down and two to get back up before you can move again. Open door: If you aren't in combat mode it will play the default npc pick up animations and if your are sprinting you won't trigger any animation. He dies with 1-4 headshots on the Very Easy difficulty. The grab ability is the in-game ability to pick up, move around, and drop objects in Fallout 3, Fallout: New Vegas, and Fallout 4.

Specifically the idle to sneak transition.

Known issues: Fluency in animation transitions. Thank you for the permission to post this Alendor! I shouldn't have, but IF have accidentally included your animation please send me a PM and I will add your credits w/ link here and/or remove them. Make a copy of the following folder "Fallout New Vegas\Data\meshes\characters\_male" zip, rar or archive it or whichever you prefer.Įxtract the archive to your "Fallout New Vegas\Data\" folder.ĭelete the files that you extracted and restore the old backup of your "Fallout New Vegas\Data\meshes\characters\_male" folder.ĭon't credit me for any of this! I simply copied, renamed and organized the *.kf files that I used in Fallout 3. I highly recommend making a backup of your old mods first if you have any. Installation is self serviced so you will have to know what your doing. I am not an experienced modder so this is simply a collection of how I like the animations when I play the game. So applying the old animations will leave a lot of animations using the default. In past Fallout 3 the only walking/running animation started with 1hp. In New Vegas there are new subcategories of walking animations starting with //2ha/, //2hm/, //2hl//, //h2a/, //h2h/ etc. When running unarmed the old Fallout 3 animations are played. Proper Re-animated running animation for all weapons.
